I think it’s a software thing. The hardware includes accelerometers, how that data is read and used is up to the applications. I mean … the accelerometers inside MacBooks are only meant to be checking for sudden movement, so as to park your hard drive heads if your machine is dropped … but they can be used by all sorts of other software apps to control pretty much anything you like by tilting in any direction—and are very, very sensitive.
I know what you mean though. The tilt sensors can feel very rough at times—I think it’s because they’re only checking for 90º increments in most standard iPhone/iPod apps so far.
Couple of quotes from Sega:
Quote:
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The iPhone OS is a robust development platform that will allow Sega to deliver mobile gaming experiences that are truly compelling. Using the iPhone's accelerometer to power a tilt control feature adds a whole new dimension to Super Monkey Ball, and we can't wait for gamers to try it.
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Quote:
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This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
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