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<!-- google_ad_section_start -->Mario Kart Wii<!-- google_ad_section_end -->
Mario Kart Wii
Published by endless psych
11th April 2008
Gaming News Mario Kart Wii

The main problem with writing games reviews (without being privy to the games prior to release) is for the most part you're writing about something you haven't seen all of yet. Its a bit like reviewing a book based on the first couple of chapters or reviewing half a film. With that in mind, I present my review of a morning of Mario Kart Wii.

Every Wii owner with any sense has been salivating with anticipation awaiting the release of the mighty Mario Kart for Wii and, in many ways, rightly so. At the very least there would be some new tracks, a few new characters and online racing and, after all, that's enough to get excited about isn't it? Well, yes and no.

Playing through the 50cc cups you could be forgiven for thinking this is just "Double Dash: The Lost Levels" and the new tracks themselves haven't really grabbed me as much as previous Mario Karts. Maybe it will take time for them to become like old friends in the same way the retro tracks already are or maybe the design is a bit less then brilliant…

Trackwise few really stand out – Wario's Gold Mine is excellent andBowser's Castle is pretty much stunning (also, as seems traditional with the Mario Kart series, it's one of the most challenging courses). Dry Dry Ruins is a nice wee course and feels suitably well thought out and Mario Kart-esque but the rest are a bit… well… they either don't feel entirely in keeping with the Mario aesthetic or they reject challenging racing with multiple routes to the finish line. Also, to borrow forum patter for a minute – Coconut Mall is just plain whacky. Poor show Nintendo.

Maybe I am being a little harsh. There are moments when the tracks do impress or tug at the heartstrings with nostalgia – and not just for Mario Kart Stunt Race FX – but really the courses don't really do enough to sell the title. In fact the DS and GC tracks on the retro cups, by and large, put the tracks on display here to shame. Except the addition of SNES and GBA courses which while they work well on the DS look, well, dated on the Wii. Now if all previous courses were avaliable to play on the disc or perhaps through some sort of Wii point download service…

Thankfully, it's a case of four wheels good, two wheels fantastic in single player mode. The bikes are an inspired addition and really allow Mario Kart Wii to stand on its own – they are less gimmicky then I thought they would be and do (on first impressions anyway) appear to handle differently. Although when racing as a Kart online the sadist in me really did want to be able to knock down the bikers just by nudging them. Sadly this was not to be.

Online play is by far and away the major selling point of Mario Kart Wii I barely managed to tear myself away from it this AM. Races are far, far more satisfying then those against CPU opposition and being able to play twelve other actual humans gives it the edge over the DS and its rather paltry four. In fact, if anyone fancies a race my friend code is - 5026 4541 9514.

Overall Mario Kart Wii doesn't offer that much thats new besides the bikes and online play and these are hardly earth-shattering innovations. Don't get me wrong: the gameplay is still immense its still the same old Mario Kart but it could have done more rather then playing it so safe… However needless to say if you own a Wii you should own this game.

Mario Kart for Wii is out 11th April, available at www.play.com
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Old 11th April 2008, 2:07pm  
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Re: Mario Kart Wii

Ok regarding a few of the courses a little bit of my massive sense of underwhelment has subsided - Grumble Volcano is utterly chaotic on the final lap, Maple treeway is a pain in the arse.

Comments in the other thread about items are worth mentioning also - its fairly mental and you can go from first to tenth/twelve pretty quickly but its usually fairly easy to get back to the top four.
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Old 11th April 2008, 2:29pm  
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Re: Mario Kart Wii

One thing I was wondering about the retro cups, is the N64 tracks in there too? Been salivating at the thought of playing them online...

Good review btw.
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Old 11th April 2008, 3:57pm  
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Re: Mario Kart Wii

How's the motion controls working out? Did you get one of those wheel things with it?
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Old 11th April 2008, 4:03pm  
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Re: Mario Kart Wii

Quote:
Originally Posted by Draven View Post
One thing I was wondering about the retro cups, is the N64 tracks in there too? Been salivating at the thought of playing them online...

Good review btw.
There are a couple of N64 tracks DK parkway, Mario Raceway and Bowsers castle. It would have made this game a surefire classic if you could have downloaded classic (and perhaps user made) tracks.

Quote:
Originally Posted by Stu View Post
How's the motion controls working out? Did you get one of those wheel things with it?
You do indeed, it makes it easier then rotating the contoller on its own but I've abandoned them now in favour of a gamecube controller - drifting appears impossible with them. Although its nigh on impossible to get the stunts to work wiht a gamecube controller. Swings and roundabouts I suppose.
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Last edited by endless psych; 11th April 2008 at 4:23pm.
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Old 11th April 2008, 4:39pm  
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Re: Mario Kart Wii

i have just placed this in my wii
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Old 11th April 2008, 4:54pm  
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Re: Mario Kart Wii

I should have been alerted that this was being released today before I spent all my expendable cash on beer. Fuck fuck fuck.
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Old 11th April 2008, 4:58pm  
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Re: Mario Kart Wii

I'm gutted I don't have this yet. Our postie is too lazy to deliver parcels so doesn't bring them out and doesn't even leave cards grrrr! It probably won't appear until the middle of next week.
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Old 12th April 2008, 11:08am  
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Re: Mario Kart Wii

I'm liking it, the wheel takes a bit of getting used to but it's smashing. Might wire up a gamecube controller and see how that is as well.

Also I am SHIT at mariokart but I can win the first few races nae bother, so it must be mad easy for anyone with skills.
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Old 12th April 2008, 7:22pm  
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Re: Mario Kart Wii

Quote:
Originally Posted by endless psych View Post
There are a couple of N64 tracks DK parkway, Mario Raceway and Bowsers castle. It would have made this game a surefire classic if you could have downloaded classic (and perhaps user made) tracks.



You do indeed, it makes it easier then rotating the contoller on its own but I've abandoned them now in favour of a gamecube controller - drifting appears impossible with them. Although its nigh on impossible to get the stunts to work wiht a gamecube controller. Swings and roundabouts I suppose.
The wheel is phenominal, thought it was dodgy at first but after a while its great
In order to do the powerr slides you have to choose Manual instead of auto at the start, btw
Was playign against soem french dude stonight, HANDS ACROSS THE SEA, BROTHERS!!!"
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Old 12th April 2008, 7:29pm  
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Re: Mario Kart Wii

Quote:
Originally Posted by Thermo View Post
In order to do the powerr slides you have to choose Manual instead of auto at the start, btw
You don't say...

Its far, far easier with the controller.
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Old 12th April 2008, 7:32pm  
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Re: Mario Kart Wii

I got told powerslides were far easier now than in old games. This disappoints me, only pros should be able to do them.
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Old 12th April 2008, 7:55pm  
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Re: Mario Kart Wii

I love this game. I find it much easier to play with the wiimote and the nunchuck though, feels more precise for some reason.
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