Here be a slightly modified version of the Wii thread on the
Something awful Games forum (yes you do need to pay to register and yes it is worth it), basically everything thus far known about the Wii, release dates, games, prices, condensed into one lovely big post, take some time to read it, the guy that put this together took a lot of time putting this together, then, sit back and be a bastion of knowledge as all your pals are still babbling 5 month old rumours 'OMG i hear it uses HOLOGRAMS LOL' garnered from the darkest recesses of the internet.

honeline:
Launch Info 
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Launch Info Matrix Code:
US UK EU AU JP CA
Date 11/19 12/08 12/08 12/07 12/02 11/19
Price $250 £180 250 $400 ¥25,000 $280
Remote $40 £29 39 $70 ¥3,800 $46
Nunchuk $20 £14 19 $30 ¥1,800 $25
CC $20 £14 19 $30 ¥1,800 $25
Launch Package
Wii Console (White only for now)
Wii Remote w/ Nunchuk
AC Adapter
Composite A/V Cable
Sensor Bar w/ Stand
2 Batteries
Wii Sports (tennis, baseball, golf, bowling, boxing) *
*
Not included in Japanese package Virtual Console
~30 titles at launch, 10 more per month
Cost: $5 NES, $8 SNES, $10 N64
Expected Launch Day Games*
Blazing Angels: Squadrons of WWII
Call of Duty 3
Elebits
Excite Truck
Far Cry: Vengeance
GT Pro Series
Legend of Zelda: Twilight Princess
Madden 07
Marvel: Ultimate Alliance
Metal Slug Anthology
Monster 4x4: World Circuit
Need for Speed: Carbon
Open Season
Rayman: Raving Rabbids
Red Steel
Splinter Cell: Double Agent
Super Monkey Ball Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
*
This is the best info I can find out, sorry if some of it is wrong Preorder Information
US: No major retailers are currently taking preorders.
Australian goons can preorder at several locations.
UK:
Play.com is taking preorders.
Information will be updated as soon as more information on preorders is available.

honeline:

honeline:

honeline:

honeline:
General Information 
honeline:
Wii (pronounced 'we') is Nintendo's entry into the next generation console war, except this one is a little different. While Microsoft and Sony are waving their FLOPS around at everybody promising the most powerful next-gen experience, Nintendo is trying to sneak in the back door. With Wii, things are being kept simple and the focus is being put on actually playing the games. A new radical controller that looks more like a TV remote than a controller promises the gaming experience will be unlike any other. The simple hardware contained in the system may keep people from being wowed with the graphics, but Nintendo is banking on a low price point and new experiences to bring in both new and veteran gamers alike.
Controller 
The main unit of the Wii controller is the remote portion. Although it can be held in any number of ways, the standard style is to hold it like a TV remote. The console is able to sense the position and orientation of the remote, opening the door to a huge number of gameplay possibilities. A recently announced feature of the remote is a built in speaker for auditory feedback. The remote also has an expansion port to allow attachments including the notable nunchuk analog stick attachment. This will come standard, adding an additional 2 buttons and analog stick to the remote. This attachment can also sense it's own motion, allowing for an additional gesturing system. Other planned attachments include a more classic style controller for use with classic games, and a blaster type device.
How It Works
Several of the controller functions are self contained within the controller. The orientation and motion of the remote are measured by the remote itself (as well as the motion of the nunchuk ), then communicated back to the console using Bluetooth technology. Where it get's tricky is measuring the position of the controller in 3D space. For this, the console includes a "sensor bar" which is to be placed above or below a televisions screen. There are several IR sensors in each end of this bar, so when the remote (which has IR on the front of it) is pointed at the bar, it's position can be determined.
The Console 
One benefit of having relatively low power is the resulting small console, with the Wii coming in at "about the thickness of three standard DVD cases and only slightly longer". The slot loading DVD drive will accept both standard sized DVDs for Wii games and Gamecube sized discs for backwards compatibility. A flap on top of the console can be opened to reveal four Gamecube controller and two memory card ports. The internal 512MB of flash storage for game saves and downloads doesn't seem like much, but the included SD Card slots and USB ports can be used to expand storage. Output from the console comes in a single analog port, which will be compatible with Composite, S-Video, and Component video (no digital audio or video available).
Additional Controlling
In addition to the standard remote/nunchuk combo, several additional methods of interacting with the Wii are planned. The first two are attachments for the standard remote. A
traditional style attachment is available for use with classic games through the Virtual Console. No other games have currently announced support for the classic pad. The second attachment is a "light gun" style attachment which adds a handle on the remote, presumably allowing it to be used just like a light gun for shooter games. Finally, Nintendo has recently annouced the DS will be able to act as a touch screen remote for the Wii.
Virtual Console
In addition to backwards compatibility with physical Gamecube discs, Wii also features a "Virtual Console" for even further access to old games. Games from NES, SNES, N64, Genesis, and TurboGrafx will be available to download in an iTunes style. Developers will also be able to put up new content for download on the Virtual Console system. The Virtual Console is expected to have ~30 classic games at launch, ranging from price of $5-$10.
Online Capabilities
Users will be able to connect directly to Nintendo's WiFi service with the built in 802.11b/g support. Anybody wishing to connect using hard-wired ethernet will have to plug in using a USB adapter. Once connected the Wii Channels can be used to get weather, news, or browse the web from the comfort of your couch. Even when the console is turned off WiiConnect24 will be on the console, allowing it to download content or updates while users are away.
Channels
The Wii console will feature several "channels" to make the Wii more of a living room device than just a gaming console. A photo channel will allow users to run through their digital photos (off an SD card), or display movies. A weather channel will allow quick access to weather information around the world. Also included will be a regularly updated news channel and an Opera based web browser (not included).
One of the feature channels will be the "
Mii channel". Users will be able to customize their own Wii Sports style avatars with different faces, hair, etc. These avatars can be stored on ether the Wii's internal memory, or on one of the Wii remotes for easy transportation.
Pre-Orders
No major stores in the US are currently accepting pre-orders on Wii hardware, and likely will not take any until further launch details are available. Australian goons can pre-order at several locations.
Media
Videos
-
MEGA TRAILER
-
Many videos showing off some of the Wii channels and interface (Only in Japanese, for now)
-
"Private" Gameplay Video from LGC
Console

Controller

Sensor Bar
Links Nintendo's Wii Site 
honeline:
Fact Sheet 
honeline:
Console
512MB onboard flash storage.
2 USB ports.
802.11b/g wireless built in.
SD Card expansion slots.
Communicates with up to 4 controllers over Bluetooth.
Video out available in composite, s-video, or component.
Included OS is "upgradable".
Controller
Remote and analog nunchuk sold separatly.
Remote is powered by 2 AA batteries.
DS Connectivity
DS can communicate wirelessly with a Wii console.
Demos can be downloaded through the Wii to DS.
The DS can act as a touchscreen controller for the Wii.
There is no confirmed actual usage of DS <--> Wii connectivity, just capabilities.
Backwards Compatibility
Has 4 Gamecube controller and 2 memory card slots.
Wavebirds will be supported on the Wii.
Downloaded Virtual Console games will be protected by a proprietary DRM, locked to an account.
Virtual Console
Supports distribution of both classic and new games.
Starting prices: NES: $5, SNES: $8, N64: $10.
Hardware Jargon
These numbers are not confirmed by Nintendo.
CPU: IBM "Broadway", clocked at 729MHz.
GPU: ATI "Hollywood", clocked at 243MHz. Integrated chip that includes the GPU, DSP, I/O Bridge, and 2MBs texture memory.
24MB "Main" 1T-SRAM.
64MB "External" 1T-SRAM.
Misc.
480p 16x9 display will be supported.
Nintendo has licensed the Havok physics engine for use on Wii games.

honeline:
The Games 
honeline:
Official Games * denotes an expected launch window title
Animal Crossing
Nintendo
Avatar: The Last Airbender
* THQ
Batallion Wars 2
Kuju Entertainment
Blazing Angels: Squadrons of WWII
* Ubisoft
Bleach
Sega
Blitz: The League
* Midway
Bomberman Land
Hudson Soft
Boxing Action
AQ Interactive
Bust-A-Move
Majesco
Call of Duty 3
* Activision
Cooking Mama
Taito
Disaster: Day of Crisis
Nintendo
Disney's Cars
* THQ
Disney's Chicken Little: Ace in Action
Buena Vista
Disney's Meet The Robinsons
Buena Vista
Dragon Ball Z: Budokai Tenkaichi 2
* Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
* Square Enix
Elebits
* Konami
Excite Truck
* Nintendo
Far Cry: Vengeance
* Ubisoft
Final Fantasy: Crystal Chronicles
Square Enic
Fire Emblem
Nintendo
Flight Game
Hudson Soft
Grim Adventures of Billy & Mandy
Midway
GT Pro Series
* Ubisoft
Happy Feet
Midway
Harry Potter
EA
Harvest Moon
Natsume
Heroes
Grasshopper
Legend of Zelda: Twilight Princess
* Nintendo
Madden 07
* Electronic Arts
Mario Strikers Charged
Nintendo
Marvel: Ultimate Alliance
* Activision
Metal Of Honor: Airborne
Electronic Arts
Metal Slug Anthology
* SNK
Metroid Prime 3: Corruption
Retro
Monster 4x4 World Circuit
* Ubisoft
Mortal Kombat: Armageddon
Midway
Mr. D Goes to Town
Mastiff
Need For Speed: Carbon
* EA
One Piece: Unlimited Adventure
Namco Bandai
Open Season
* Ubisoft
Pokémon Battle Revolution
Nintendo
Prince of Persia
Ubisoft
Project H.A.M.M.E.R.
Nintendo
Rampage: Total Destruction
Midway
Rayman Raving Rabbids
* Ubisoft
Red Steel
* Ubisoft
Resident Evil - Untitled
Capcom
Sengoku Action
KOEI
Sonic and the Secret Rings
Sega
SSX
EA
Splinter Cell Double Agent
* Ubisoft
SpongeBob SquarePants
* THQ
Super Mario Galaxy
Nintendo
Super Monkey Ball: Banana Blitz
* Sega
Super Smash Bros. Brawl
Nintendo
Super Swing Golf Pangya
Tecmo
The Ant Bully
Midway
The Godfather
EA
Tiger Woods PGA Tour
EA
Tony Hawk's Downhill Jam
* Activision
Trauma Center: Second Opinion
* Atlus Untitled - New Action Game
Milestone Untitled - New Vertical Scroll Shooting Game
Milestone
WarioWare: Smooth Moves
Nintendo
Wii Sports
* Nintendo Frequently Asked Questions How is the controller powered? Will there be a rechargable base station?
The controller is powered by 2 AA batteries. There are no plans for a rechargable solution from Nintendo.
I heard the controller has a microphone.
It doesn't.
I thought the Wii was going to be able to connect directly to computer monitors?
This was mentioned roughly 2 years ago when we knew nothing about the Revolution (as it was called at the time). No more has been said of this, and is currently assumed to no longer be true.
Will my Wavebird receiver be able to fit in the top of my Wii?
Yes. Nintendo representatives have said you would be able to use your regular Cube controller or the Wavebird in the Wii.
Will the Wii be region coded?
Yes. There were mistaken reports that it wouldn't be, but it indeed will.
Will the Wii come with HD cables packed in?
It will come with standard composite cables (red, white, yellow). S-Video and component cables will be available separately.
The Wii isn't capable of HD resolutions?
No. It is able to do (and the majority of games support) 480p, but no true HD resolutions.
When and where will we see Wii Kiosks in stores?
All signs indicate to an early to mid-November launch in numerous stores. The kiosks are
not Gamestop exclusive. How, exactly, will the Wii's sensor bar detect where the Wii-mote's aiming?
And a graph to illustrate:

[/quote]

honeline:
Launch Info 
honeline:
Launch Info Matrix Code:
US UK EU AU JP CA
Date 11/19 12/08 12/08 12/07 12/02 11/19
Price $250 £180 250 $400 ¥25,000 $280
Remote $40 £29 39 $70 ¥3,800 $46
Nunchuk $20 £14 19 $30 ¥1,800 $25
CC $20 £14 19 $30 ¥1,800 $25
Launch Package
Wii Console (White only for now)
Wii Remote w/ Nunchuk
AC Adapter
Composite A/V Cable
Sensor Bar w/ Stand
2 Batteries
Wii Sports (tennis, baseball, golf, bowling, boxing) *
*
Not included in Japanese package Virtual Console
~30 titles at launch, 10 more per month
Cost: $5 NES, $8 SNES, $10 N64
Expected Launch Day Games*
Blazing Angels: Squadrons of WWII
Call of Duty 3
Elebits
Excite Truck
Far Cry: Vengeance
GT Pro Series
Legend of Zelda: Twilight Princess
Madden 07
Marvel: Ultimate Alliance
Metal Slug Anthology
Monster 4x4: World Circuit
Need for Speed: Carbon
Open Season
Rayman: Raving Rabbids
Red Steel
Splinter Cell: Double Agent
Super Monkey Ball Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
*
This is the best info I can find out, sorry if some of it is wrong Preorder Information
US: No major retailers are currently taking preorders.
Australian goons can preorder at several locations.
UK:
Play.com is taking preorders.
Information will be updated as soon as more information on preorders is available.

honeline:

honeline:

honeline:

honeline:
General Information 
honeline:
Wii (pronounced 'we') is Nintendo's entry into the next generation console war, except this one is a little different. While Microsoft and Sony are waving their FLOPS around at everybody promising the most powerful next-gen experience, Nintendo is trying to sneak in the back door. With Wii, things are being kept simple and the focus is being put on actually playing the games. A new radical controller that looks more like a TV remote than a controller promises the gaming experience will be unlike any other. The simple hardware contained in the system may keep people from being wowed with the graphics, but Nintendo is banking on a low price point and new experiences to bring in both new and veteran gamers alike.
Controller 
The main unit of the Wii controller is the remote portion. Although it can be held in any number of ways, the standard style is to hold it like a TV remote. The console is able to sense the position and orientation of the remote, opening the door to a huge number of gameplay possibilities. A recently announced feature of the remote is a built in speaker for auditory feedback. The remote also has an expansion port to allow attachments including the notable nunchuk analog stick attachment. This will come standard, adding an additional 2 buttons and analog stick to the remote. This attachment can also sense it's own motion, allowing for an additional gesturing system. Other planned attachments include a more classic style controller for use with classic games, and a blaster type device.
How It Works
Several of the controller functions are self contained within the controller. The orientation and motion of the remote are measured by the remote itself (as well as the motion of the nunchuk ), then communicated back to the console using Bluetooth technology. Where it get's tricky is measuring the position of the controller in 3D space. For this, the console includes a "sensor bar" which is to be placed above or below a televisions screen. There are several IR sensors in each end of this bar, so when the remote (which has IR on the front of it) is pointed at the bar, it's position can be determined.
The Console 
One benefit of having relatively low power is the resulting small console, with the Wii coming in at "about the thickness of three standard DVD cases and only slightly longer". The slot loading DVD drive will accept both standard sized DVDs for Wii games and Gamecube sized discs for backwards compatibility. A flap on top of the console can be opened to reveal four Gamecube controller and two memory card ports. The internal 512MB of flash storage for game saves and downloads doesn't seem like much, but the included SD Card slots and USB ports can be used to expand storage. Output from the console comes in a single analog port, which will be compatible with Composite, S-Video, and Component video (no digital audio or video available).
Additional Controlling
In addition to the standard remote/nunchuk combo, several additional methods of interacting with the Wii are planned. The first two are attachments for the standard remote. A
traditional style attachment is available for use with classic games through the Virtual Console. No other games have currently announced support for the classic pad. The second attachment is a "light gun" style attachment which adds a handle on the remote, presumably allowing it to be used just like a light gun for shooter games. Finally, Nintendo has recently annouced the DS will be able to act as a touch screen remote for the Wii.
Virtual Console
In addition to backwards compatibility with physical Gamecube discs, Wii also features a "Virtual Console" for even further access to old games. Games from NES, SNES, N64, Genesis, and TurboGrafx will be available to download in an iTunes style. Developers will also be able to put up new content for download on the Virtual Console system. The Virtual Console is expected to have ~30 classic games at launch, ranging from price of $5-$10.
Online Capabilities
Users will be able to connect directly to Nintendo's WiFi service with the built in 802.11b/g support. Anybody wishing to connect using hard-wired ethernet will have to plug in using a USB adapter. Once connected the Wii Channels can be used to get weather, news, or browse the web from the comfort of your couch. Even when the console is turned off WiiConnect24 will be on the console, allowing it to download content or updates while users are away.
Channels
The Wii console will feature several "channels" to make the Wii more of a living room device than just a gaming console. A photo channel will allow users to run through their digital photos (off an SD card), or display movies. A weather channel will allow quick access to weather information around the world. Also included will be a regularly updated news channel and an Opera based web browser (not included).
One of the feature channels will be the "
Mii channel". Users will be able to customize their own Wii Sports style avatars with different faces, hair, etc. These avatars can be stored on ether the Wii's internal memory, or on one of the Wii remotes for easy transportation.
Pre-Orders
No major stores in the US are currently accepting pre-orders on Wii hardware, and likely will not take any until further launch details are available. Australian goons can pre-order at several locations.
Media
Videos
-
MEGA TRAILER
-
Many videos showing off some of the Wii channels and interface (Only in Japanese, for now)
-
"Private" Gameplay Video from LGC
Console

Controller

Sensor Bar
Links Nintendo's Wii Site 
honeline:
Fact Sheet 
honeline:
Console
512MB onboard flash storage.
2 USB ports.
802.11b/g wireless built in.
SD Card expansion slots.
Communicates with up to 4 controllers over Bluetooth.
Video out available in composite, s-video, or component.
Included OS is "upgradable".
Controller
Remote and analog nunchuk sold separatly.
Remote is powered by 2 AA batteries.
DS Connectivity
DS can communicate wirelessly with a Wii console.
Demos can be downloaded through the Wii to DS.
The DS can act as a touchscreen controller for the Wii.
There is no confirmed actual usage of DS <--> Wii connectivity, just capabilities.
Backwards Compatibility
Has 4 Gamecube controller and 2 memory card slots.
Wavebirds will be supported on the Wii.
Downloaded Virtual Console games will be protected by a proprietary DRM, locked to an account.
Virtual Console
Supports distribution of both classic and new games.
Starting prices: NES: $5, SNES: $8, N64: $10.
Hardware Jargon
These numbers are not confirmed by Nintendo.
CPU: IBM "Broadway", clocked at 729MHz.
GPU: ATI "Hollywood", clocked at 243MHz. Integrated chip that includes the GPU, DSP, I/O Bridge, and 2MBs texture memory.
24MB "Main" 1T-SRAM.
64MB "External" 1T-SRAM.
Misc.
480p 16x9 display will be supported.
Nintendo has licensed the Havok physics engine for use on Wii games.
The Games Official Games * denotes an expected launch window title
Animal Crossing
Nintendo
Avatar: The Last Airbender
* THQ
Batallion Wars 2
Kuju Entertainment
Blazing Angels: Squadrons of WWII
* Ubisoft
Bleach
Sega
Blitz: The League
* Midway
Bomberman Land
Hudson Soft
Boxing Action
AQ Interactive
Bust-A-Move
Majesco
Call of Duty 3
* Activision
Cooking Mama
Taito
Disaster: Day of Crisis
Nintendo
Disney's Cars
* THQ
Disney's Chicken Little: Ace in Action
Buena Vista
Disney's Meet The Robinsons
Buena Vista
Dragon Ball Z: Budokai Tenkaichi 2
* Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
* Square Enix
Elebits
* Konami
Excite Truck
* Nintendo
Far Cry: Vengeance
* Ubisoft
Final Fantasy: Crystal Chronicles
Square Enic
Fire Emblem
Nintendo
Flight Game
Hudson Soft
Grim Adventures of Billy & Mandy
Midway
GT Pro Series
* Ubisoft
Happy Feet
Midway
Harry Potter
EA
Harvest Moon
Natsume
Heroes
Grasshopper
Legend of Zelda: Twilight Princess
* Nintendo
Madden 07
* Electronic Arts
Mario Strikers Charged
Nintendo
Marvel: Ultimate Alliance
* Activision
Metal Of Honor: Airborne
Electronic Arts
Metal Slug Anthology
* SNK
Metroid Prime 3: Corruption
Retro
Monster 4x4 World Circuit
* Ubisoft
Mortal Kombat: Armageddon
Midway
Mr. D Goes to Town
Mastiff
Need For Speed: Carbon
* EA
One Piece: Unlimited Adventure
Namco Bandai
Open Season
* Ubisoft
Pokémon Battle Revolution
Nintendo
Prince of Persia
Ubisoft
Project H.A.M.M.E.R.
Nintendo
Rampage: Total Destruction
Midway
Rayman Raving Rabbids
* Ubisoft
Red Steel
* Ubisoft
Resident Evil - Untitled
Capcom
Sengoku Action
KOEI
Sonic and the Secret Rings
Sega
SSX
EA
Splinter Cell Double Agent
* Ubisoft
SpongeBob SquarePants
* THQ
Super Mario Galaxy
Nintendo
Super Monkey Ball: Banana Blitz
* Sega
Super Smash Bros. Brawl
Nintendo
Super Swing Golf Pangya
Tecmo
The Ant Bully
Midway
The Godfather
EA
Tiger Woods PGA Tour
EA
Tony Hawk's Downhill Jam
* Activision
Trauma Center: Second Opinion
* Atlus Untitled - New Action Game
Milestone Untitled - New Vertical Scroll Shooting Game
Milestone
WarioWare: Smooth Moves
Nintendo
Wii Sports
* Nintendo 
honeline:
Frequently Asked Questions 
honeline:
How is the controller powered? Will there be a rechargable base station?
The controller is powered by 2 AA batteries. There are no plans for a rechargable solution from Nintendo.
I heard the controller has a microphone.
It doesn't.
I thought the Wii was going to be able to connect directly to computer monitors?
This was mentioned roughly 2 years ago when we knew nothing about the Revolution (as it was called at the time). No more has been said of this, and is currently assumed to no longer be true.
Will my Wavebird receiver be able to fit in the top of my Wii?
Yes. Nintendo representatives have said you would be able to use your regular Cube controller or the Wavebird in the Wii.
Will the Wii be region coded?
Yes. There were mistaken reports that it wouldn't be, but it indeed will.
Will the Wii come with HD cables packed in?
It will come with standard composite cables (red, white, yellow). S-Video and component cables will be available separately.
The Wii isn't capable of HD resolutions?
No. It is able to do (and the majority of games support) 480p, but no true HD resolutions.
When and where will we see Wii Kiosks in stores?
All signs indicate to an early to mid-November launch in numerous stores. The kiosks are
not Gamestop exclusive. How, exactly, will the Wii's sensor bar detect where the Wii-mote's aiming?
And a graph to illustrate:

[/quote]
GAMES
-----
Launch Games -----
The following games are expected launch
window games.
Avatar: The Last Airbender
Blazing Angels: Squadrons of WWII
Blitz: The League
Call of Duty 3
Disney's Cars
Dragon Ball Z: Budokai Tenkaichi 2
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Elebits
Excite Truck
Far Cry: Vengeance
GT Pro Series
Legend of Zelda: Twilight Princess
Madden 07
Marvel: Ultimate Alliance
Metal Slug Anthology
Monster 4x4 World Circuit
Need For Speed: Carbon
Open Season
Rayman Raving Rabbids
Red Steel
SpongeBob SquarePants
Super Monkey Ball: Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
Wii Sports
-----
Virtual Console Games -----
(thanks Matlock)
-----
The Games -----
Batallion Wars 2
--
General Info--
Fully Wii Remote enabled.
3 Online Modes:
Assault: Instant Combat
Skirmish: Tactical depth
Co-op: Work with friends
Land, sea, and air combat.
5 New Naval Units: Battleship, Frigate, Submarine, Dreadnought, Transport
6 Races, 5 Environments
20+ Single Player and 15+ Multiplayer missions
--
Media--
Off Screen GC Footage
Bomberman Land
--
General Info--
Bomberman based title from Hudson
Not traditional Bomberman, only minigames
Playable minigames from E3: Tunnel race, balancing game, shooter
--
Links--
Gamespot Impressions Joystiq Impressions Elebits
--
General Info--
Headed by Shingo Mukaitouge (worked of Guitar Freaks and Drum Mania).
The Elebits, and energy source for the world, have gone on strike.
Collect the Elebits to put them back to work.
Gameplay involves manipulating and moving objects to find Elebits.
--
Media--
Trailer
--
Links--
Gamespot First Look IGN Impressions Joystiq Impressions Excite Truck
--
General Info--
Spiritual sucessor to Excitebike.
Offroad trucking game.
Control orientation of truck while in the air.
Land on all 4 wheels to get a boost.
Powerups cause the terrain to warp, giving you "big air".
--
Controlling--
Remote held on it's site, used like a steering wheel.
D-Pad does boost, 1 & 2 buttons gas & brake.
While in air, tilt & rotate controller to re-orient the truck.
--
Media--
E3 Gameplay Footage 01 E3 Gameplay Footage 02
--
Links--
1UP Impressions Gamespot Impressions IGN Impressions Joystiq Impressions Far Cry: Vengeance
--
General Info--
Not straight xbox port
Single Player 20+ hours
Possible WiiConnect24 capabilities
Widescreen, 480p
Stable 30fps
More unveiled on the 14th
--
Controlling--
Jump by lifting nunchuk
Slash nunchuk to hit enemies in back
Slash remote to make feral attack
Move remote forward to zoom
Slash across screen for knife attack
--
Multiplayer--
Splitscreen multiplayer
Testing online right now
--
Links--
First Far Cry Details GT Pro Series - Expected Launch Title
--
General Info--
Ships with controller steering wheel "attachment"
80 licensed cars
16:9 mode, no 480p
Split screen multiplayer, no online play
--
Media--
--
Links--
IGN Developer Interview Legend of Zelda: Twilight Princess - Expected Launch title
This section only focuses on the Wii capabilities, for more information head over the Twilight Princess Thread
--
General Info--
To be released simulteneously with the Wii.
Gamecube and Wii versions will be separate.
Wii version will support 480p, 16:9 display.
Wii version will
only support controlling with the Wii remote.
--
Wii Controlller--
Movement using the nunchuk analog stick
Switch items using the D-Pad
Targeting using the nunchuk's Z button
Sword swinging has been modified to an actual "swing" of theremote.
Distance items (bow/boomerang) aimed by remote with on screen cursor
You will hear the bow pull taught with the controller's speaker
Jabbing the remote does a shield blast
Flick nunchuk to throw items
Spin nunchuk to do spin attack, thrust it down for a thrust attack
--
Media--
E3 Press Conference Demo
--
Links--
SA Thread 1UP Impressions Gamespot Impressions Gamespot Fishing Impressions IGN Impressions Madden Football - Expected Launch title
--
General Info--
Currently planned for launch.
Not a straight port of any other Madden.
First Madden game to be developed outside EA's Tiburon Studio.
Being developed by EA's Wii specific development group.
Due to be playable at E3, in 480p 16x9.
--
Controlling--
Ball is hiked by mimicking a quarterback recieving a ball from the center.
Passes are made with a passing motion, the faster the more "bullet" of a pass it becomes.
Kicking the ball by swinging the controller upwards, faster and straighter for a harder straighter kick.
Controller used for stiff-arm while running.
Accelerometer in joystick attachment to be used for juking.
--
Controller Instruction Images--
--
Media--
--
Links--
Gamespot Article IGN Interview
--
Impressions--
Gamespot Impressions Gamespot Impressions - Video IGN Impressions Joystiq Impressions Mario Strikers Charged
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General Info--
Motion sensing for goalie moves and precision shots
Teams can use "sidekicks" that are less skilled but more powerful than regular teammates.
Powerups include "Mega Strike" which splits the ball into 5 balls, and a charged up homing shot.
Local and WiFi multiplayer for 2-4 players.
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Media--
GC Trailer Shaky Cam press conference footage
Marvel: Ultimate Alliance
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General Info--
Uses both remote and nunchuk in "gesture based" control system.
Jab for heavy attack, quick shake for light attack.
Slice up for uppercut, slice down for smash attack.
Swoop to trip enemny.
Both grand gestures or subtle movements will work.
Tilt nunchuk to manipulate camera control.
Supports 480p, 16:9.
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Media--
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Links--
IGN Developer Interview Metroid Prime 3: Corruption
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General Info--
2007 title
480p, 16x9 display.
No online multiplayer.
X-Ray visor will appear, other visors being kept secret.
Super Metroid style stackable weapons.
Hyper-Mode back from Super Metroid.
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Controlling--
Has "basic" and "advanced" control styles.
Movement with the analog stick, aiming with the pointer.
B button shoots, D-pad controls inventory
Z button on nunchuk locks onto enemies.
Morphball triggered by button, controlled with analog stick.
Turning by aiming at the edge of the screen.
Samus's grappling hook can be deployed by "flicking" the nunchuk in the direction you want.
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Media--
E3 Show Floor Video
E3 Gameplay:
01,
02,
03,
04
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Links--
1Up Impressionsp http://www.gamesarefun.com/e3/impres...un Impressions Gamespot Impressions IGN Gameplay Impressions Pokémon Battle Revolution
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General Info--
Online gameplay included (no specifics announced).
Upload Pokémon from the upcoming DS Games Pokémon Diamond and Pearl.
Release expected within one year of Wii launch.
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Media--
Announcement Trailer
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Links--
Announcement Info Project H.A.M.M.E.R.
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General Info--
Third Person beat-'em-up.
Walk around the streets, kill/break shit with a big hammer.
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Controlling--
Swing hammer by tapping the A button
"Advanced" moves by using motion sensing
Swing remote and press A to execute a spin attack
Hold A button and draw remote back to "charge up" and smash down
Lock on to targets with Z button
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Media--
E3 Showfloor Gameplay
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Links--
Gamespot Impressions IGN Impressions Rampage: Total Destruction
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General Info--
Updated graphics, new monsters.
Release expected this winter.
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Media--
Rayman Raving Rabbids -- Expected Launch Title
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General Info--
Save the world from the rabbid animals on the loose.
Tame and ride various creatures.
Customize Rayman in many different styles (see promo picture below)
Port from other system, though the Wii version will include special controls
Will feature offline 4 player mode.
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Media--
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Links--
Gaming Age Article Red Steel - Expected launch title
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Game--
Expected launch title.
Weapons include sword (red steel), and guns.
At the beginning of the game you will need to be very brutal, as you move on being precise will become necessary.
Fighting effectively will increase your "freeze meter" while figthing brutally with decrease it.
Once the meter is full, you can "freeze time"
Sparing the lives of high ranking officers will reward you.
Two mentors in the game teach you new moves (one sword, one gun), if you show them the proper respect.
Their benchmark for the AI is F.E.A.R.
The sword can be switch to at any time, used for 1 hit stealth kills.
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The Controller--
Two triggers on the front of the analog unit are for jumping and crouching. The analog stick moves, and the remote aims.
The camera follows the aim with a slight delay.
Turning around takes 1 second. Compared to 1/4 second with a mouse, or 3 with just an analog stick.
A grenade can be thrown with a simple lob motion, or rolled with a simple rolling motion.
Combo moves can be performed by specific motions, such as drawing and X with the controller.
Pull the controller back to reload a weapon, twist it to lean around walls.
Pushing the controller forward will knock over an object to use for cover.
Rotating the controller will rotate your gun "gangsta style".
Controls are going through some tweaking after some negative press at E3.
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Multiplayer--
Split screen multiplayer, traditional deathmatch.
Online multiplayer will be possible.
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Media--
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Links--
Gamespot Impressions IGN Impressions Joystiq Impressions Developer Blog SD Gundam G Breaker
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General Info--
Move mech through a set path.
Smash things with mech's hammer and sword.
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Controlling--
Move with analog stick.
Jump with Z button.
Guard with A, swing weapon with B.
Swing weapon around by moving controller.
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Links--
Gamespot Impressions IGN Impressions Sonic and the Secret Rings
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General Info--
First solo Sonic adventure since the original.
Run through an Arabian Nights themed game recreating the end of the story that has gone missing.
Not free roaming, but not completel "on rails".
Mutliplayer will be included, but has not yet been nailed down.
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Controlling--
Controller held classic style, tilting to move Sonic left or right.
2 button used to jump or charge a "super jump".
When in air, tilt controller towards enemies to hit them.
Use enemies as a double jump platform to kill more enemies.
Flick controller forward to use boost when available.
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Media--
E3 Showfloor Footage
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Links--
IGN Impressions Interview with Yojiro Ogawa Splinter Cell Double Agent - Expected Launch Title
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Media--
Super Mario Galaxy
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E3 Demo Level--
Consisted of going from start of level to finish.
On the way you had to complete several "planets".
Some planets had tasks to complete such as knocking off coconuts or eliminating a certain enemy.
You can blast off to the next planet after completing these tasks.
Ended with a boss fight against a lava boss which threw fireballs, that had to be hit back using Mario's spin move.
Could support up to four players though how this would work us currently unknown.
Likely to be released withing 6 months of Wii launch.
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Controlling--
Joystick is used to walk around
A button jumps, B button interacts with objects
Z buttons center camera and perform duck/butt stomp
Shaking the remote causes mario to spin around
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Media--
E3 Press Conference Trailer
E3 Gameplay:
01,
02,
03,
04,
05,
06
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Links--
Game Daily Impressions Games Are Fun Impressions Gamespot Impressions IGN Impressions Joystiq Impressions Shacknews Impressions Super Monkey Ball: Banana Blitz -- Expected launch title
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General Info--
Board is tilted by tilting the controller
Ball can be "jumped" by flicking the controller
Lots of promised mini-games, both old and new.
"Boss" fights after completing all the puzzle levels
Estimated 50 new mini-games to take advantage of Wii remote.
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Minigames--
Asteroid Crash: Shoot incoming ateroids by pointing remote.
Jump Rope: Pull back on remote to jump over the rope that varies speed and timing.
Monkey Race: Horizontal style controller, hold buttons to accelerate, "steer" with remote to turn.
Ring Toss: align and aim rings with remote, lock in position and flick remote to throw ring onto pugs.
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Media--
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Links--
Game Daily Impressions IGN Interview Super Smash Bros. Brawl
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General Info--
New playable characters: Pit, Solid Snake, Zero Suit Samus, Metaknight, Wario.
Classic, Cube style combat (not Wii motion sensing).
New items include unleashable Nintendogs.
Music will be performed by a full orchestra.
Online multiplayer definitely for 2 players, potentially more.
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Media--
Promo Trailer
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Links--
SA Thread IGN Article Joystiq Article Tony Hawk's Downhill Jam -- Expected Launch Title
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General Info--
Entirely new Hawk game, focusing on downhill racing.
All new characters, with an exaggerated feel.
Combines racing down the course with pulling off tricks.
Boost is achieved by sucessfully landing trick strings.
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Controlling--
Controller will be held with 2 hands in "classic mode".
Tilting the controller will turn the racer.
Turn is controlled by the tilt of the controller, as well as how fast it is being tilted.
One button is the trick button, the other the ollie button.
Buttons used in combination with the D-Pad to do the tricks.
Button underneath the controller used for grabs.
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Media--
Gameplay Demo
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Links--
Joystiq Impressions Gamespot Impressions IGN Impressions Trauma Center: Second Opinion -- Expected Launch Title
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General Info--
Two playable characters, each with a different story
New doctor will not have the "Healing Touch"
More intricate than DS version
Not fully voice sampled
May be able to use remote and nunchuk as defibrilator
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Media--
--
Links--
Joystiq Article WarioWare: Smooth Moves
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General Info--
The game is simply a torrent of frantic minigames thrown at the player
Mini-games require you to hold the remote in 15 different ways
Nunchuk attachment not used
Only one remote will be used at a time, it will be handed off between players for multiplayer [
source]
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Example Minigames--
Do squats
Balancing a mop
Balancing a man on a ball
Balance a plank to get a marble in a hole
Place it on your hip and hula hoop
Swatting a fly
Use an air pump
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Media--
--
Links--
Games Are Fun Impressions 1UP Impressions Gamespot Impressions IGN Impressions Wii Sports
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General Info--
Simplistic, easy to play sports game from Nintendo.
Games include tennis, baseball, golf, bowling, and boxing.
No nunchuk, no buttons used; only the remote.
Registers either large, excentric moves or simple flicks of the wrist.
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Tennis--
No controlling the player, it is handled by the game.
Simply swing the remote to hit the ball as it comes your way.
Registers forehand, backhand, lobs, slices, and spin.
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Media--
E3 Press Conference Demonstration
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Links--
Games Are Fun Impressions Gamespot Impressions Gamespot Impressions - Golf IGN Impressions Joytiq Impressions
*100 Bullets - Fall 2007*
Alive-TBA 2007, Ubisoft
Devil Kings Series - 2007 Capcom
Digimon- 2007 , Namco
DK bongo blast-spring 2007, Nintendo
Harry Potter and the order of the Phoenix- July, EA
Iron Man: The Movie, 2008, SEGA
Kirby- 2007 Nintendo
Legend of Dragon- 2007
Lost- 2007, Ubisoft
Machi Kuru Domino- 2007
Ratatouille- Fall 2007, THQ
*Mario Kart Wii- 2007, Nintendo*
*Pilot Wings -2007- Nintendo*
*Wii shooting- 2007*
*Wii motor sports airplane- 2007*
TNA impact- 2007, Midway
JAWA- 2007, spike
Wii music- October 2007
Space station Tycoon- Summer 2007- Namco
Dance Factory- March 2007
*Animal Crossing- 2007*
Raid over the River-2007
*Sadness- August- Nibris*