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Old 14th March 2008, 11:56pm   #31
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Re: Burnout Paradise

http://www.escapistmagazine.com/arti...rnout-Paradise

Hits the nail on the head.
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Old 15th March 2008, 12:37am   #32
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Re: Burnout Paradise

I love the game. Been playing it on and off since just after launch, but Ive been concentrating on a FFIX replay recently. I do play online at times PSN name - HeartStorm). I think the co-operation needed for some of the challenges is cool, as long as your in with a decent bunch of players. This is now my favourite burnout.

About the crash control, I think that was reduced during races as it wont work online, as your watching in slowmotion, and everyone else is still at full speed. It does annoy me a bit that you cant switch the crash cam off. It also bugs me that I cant reassign controls. Using the shoulders to accelerate and break starts to hurt a bit after a while.

But I still love it. Admit it, how ofter have you bolted around in that jet black mustang lookalike, going all mad max? Im only at 35 cars unlocked, so a long way to go yet.
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Old 25th March 2008, 6:34pm   #33
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Re: Burnout Paradise

I've won all the races and I'm about 35 wins away from my elite license but I think that's it done for me. I can't be arsed with finding billboards to smash or gates to break through - I might keep it because there's talk of a lot of downloadable content but there doesn't seem to be much appeal for me to go back at the minute.
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Old 2nd April 2008, 4:31pm   #34
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Re: Burnout Paradise

does anyone who has the 360 version of this want to come online at some point and go through some challenges? i've done all the two and three player ones. got about 70 odd left in total
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Old 6th April 2008, 9:48pm   #35
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Re: Burnout Paradise

Patch Details - http://www.criteriongames.com/burnou...ures/patch1_2/

BURNOUT PARADISE V1.2
As you all know we have been playing, listening and responding to feedback with you all, our community. In addition we've also been working hard to make Burnout Paradise even better. In play time and reading issues that players are reporting we've been making adjustments and fixes to the game. We're very nearly complete with this update and wanted to share with you all what it is that we're doing.

The Top 10 problems reported by you have been fixed, these are:
- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
- The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
- Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
- Repeatedly joining and leaving a game with 8 players can cause the game to hang.
- Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
- East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
- Audio distortion when using 5.1 / DTS and looking rearwards.
- Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
- Total time driven in player stats would stick at 145 hours
- VoIP connection problems with 8 player games.

Game experience enhancements
- We're going to be running road rule timers in all events and online challenges.
- Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
- Increase online race timer timeout so players have a greater chance of finishing the race.
- Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
- Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
- Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
- Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
- Increase the # of search results returned for online games.
- Increase Picture Paradise timer so it doesn't kick in so quickly.

Other high priority issues being fixed
- Some online race start points face the players in the wrong direction
- Instances where Barrel rolls were not registering correctly in Stunt Run
- Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
- Fixed instances where the counting of Boost Chains would drop out
- Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
- Some instance where the Host couldn't change the game access if the game was created through an invite.
- Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
- Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
- Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
- Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" - NAT error
- Rich presence on 360 didn't change correctly when there is a change in the game parameters.
- Instances where Friends were not being displayed on the mini map.

We'll get a definitive release date out to you all as soon as we can, but it doesn't stop here for us! Look out in the near future for more details on future updates and our plans for DLC.


also, according to the same website, there will be new expansions released with new places in the city to explore. AND (according to my xbox anyway) ALL the content will be free

check out the Development Vids


Ariel View




Source - http://www.criteriongames.com/article.php?artID=82

for games i love i generally dont use cheats, but this is just an unlock code for some new cars

B179 8M20 XA09 80FF unlocks the Gamestop car, U84D 3Y8K FY8Y 58N6 gets you the Steelwheels car, and Z891 4K88 IN25 79AA gets you the Steelwheels GT (which looks like a new ford mustang )

you got the codes if you pre-ordered the games with certain companies

we dont get any of the american ones tho
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Last edited by katinacooker; 6th April 2008 at 10:01pm.
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Old 23rd June 2008, 2:23pm   #36
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Re: Burnout Paradise (PS3, 360) - Now With Added Patch & Future Content Goodness

Quote:
Originally Posted by http://criteriongames.com/comingsoon/cagney.php

This is our 3rd and most ambitious software update yet! It will be available for free at 09:00am UK time on Thursday 10th July '08.

3 New Freeburn Game Modes:

Road Rage
Up to 8-player team event. One team must race through a series of Paradise City checkpoints. The other team must stop them.
Cue incredible chases and battling through the city, tons of voice communication as players co-ordinate their efforts.

• Stunt Run (vs)


Pull stunts to score points - hit barriers, billboards and ramps; ace barrel rolls, flat spins and massive airtime to score big. Everybody competes to simultaneously reach the biggest total. Hit your rivals to kill their scores and gain multipliers.

Marked Man

A player is selected at random and everyone gangs up to take them down. The Marked Man scores for reaching the end point intact and taking anyone down along the way.

70 New Freeburn Challenges
• 70 new timed multi-part Freeburn Challenges
• Leaderboards for these challenges that log your best time (as well as those people who did it with you)

Vehicles
• Hunter Olympus
• A secret Criterion Car!

New liveries
• Rossolini Tempesta Dream
• Two fan-created liveries – the Oval Steel Racer and Inferno Hippie Van
• Two secret Criterion liveries!

Ranked Race Changes
• Too much to report in this blog entry but click here for the full breakdown!

Custom Soundtracks
• Custom Soundtrack support on PS3

Other high-priority fixes and updates

• If you're in a 3 or more player challenge and a player drops out, the remaining players can still complete it (subject to it being a challenge that can handle this!)
• "Previously" section on the search games list now displays Challenges, Today's Best and Freeburn game modes, making it loads easier to decide which game you want to join
• You can now view Leaderboards and Options in an online game
• You can now mute other online players in the show players screen
• You can now mute yourself if you have a PS3 Eye/Eye toy
• We've increased time-out for online races, and if all players complete the races within the timer, then you go straight to results
• The Airfield has been changed to help with the drivability of the area and make it a little easier to complete the hoop challenges
• Online cars now show damage - roll up to the start in a half-destroyed Hunter Cavalry and everyone else will see it!
• Added a stronger display message if you rule all of Todays Best
• The Easy Drive menu & Challenges page now loops from top to bottom
• Fixed the navigation system so that it takes into account the next check point in a race
• Fixed traffic not reappearing in Freeburn after a no-traffic race
• Fixed online races using Lawrence Road - it's been reporting finish distances with a little inaccuracy
• Revised 30+ car resets following crashes
• All new sound effects added for Easy Drive
• Driving backwards in Road Rage now ends the event as it does in Marked Man
• Option to invert camera axis for the look around camera on right stick
• Online player information made accurate on the instance a player goes through a checkpoint in races
• If you set VOIP mix to zero it is now saved correctly
• 1080i support for "almost HD" sets - PS3 only
• Improved the Standard Definition rendering on PS3
• New highlight to show the player in Today's Best
• Easy Drive fades out if it's unused for 20 seconds
• Boost chaining no longer possible by drifting in open areas
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Old 30th September 2008, 3:10pm   #37
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Re: Burnout Paradise (PS3, 360) - Now With Added Patch & Future Content Goodness



Quote:
Originally Posted by www.criteriongames.com

The FREE Bikes Pack Is Now Available

The Bikes Pack has now hit the streets of Paradise City - here's what you can find in our biggest and most ambitious pack yet!



If you missed our earlier posts, here's what's coming:


Pick from 2 motorcycles featuring male or female characters and start on a whole new progression to earn your Bike License.

38 new against-the-clock race events – Burning Ride and Midnight Ride.

A brand new in-game 24 hr day / night cycle that impacts traffic density and available events. (It's fully customisable – you can make it day/night/change the clock speed – it's up to you.)

Dynamic weather brings an all-new look to Paradise City

And if that's not enough, we've got 70 more Freeburn Challenges too

Freeburn is Burnout’s uninterrupted drop-in / drop-out online play. It’s a cool collaborative experience, so it's all about hanging out with your friends, messing around in vehicles while racing, pulling tricks and crashing in a massive open world city.



If 420 fun, co-operative challenges aren’t enough to keep you and your friends occupied, the Bike Pack throws a further 70 to the mix.

These bike-exclusive challenges are split 50:50 between regular challenges and timed, against-the-clock challenges for those that enjoy a little more intensity.
The new updates are really good (if anyone cares. like i need an excuse to play this game more )
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Old 30th September 2008, 10:14pm   #38
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Re: Burnout Paradise (PS3, 360) - Now With Added Patch & Future Content Goodness

I bought this for my dad on the PS3. I think its a bit fancy for him though i've yet to see him play it.

Might try it out meself though!
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