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1st July 2008, 7:13pm
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#1 | | Unitard
Join Date: Jun 2001
Posts: 7,499
| James Bond - Quantum Of Solace First screens have been released. obv. no storyline untill the movie release gets closer
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3rd July 2008, 12:10am
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#2 | | Captain Editor Moderator
Join Date: Jan 2005 Location: RFS Ravager
Posts: 16,153
| Re: James Bond - Quantum Of Solace It's the COD4 engine, so should play great, but those screens look pretty unconvincing for some reason. Think the lighting effects in them look kind of wrong.
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3rd July 2008, 1:27am
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#3 | | Unitard
Join Date: Jun 2001
Posts: 7,499
| Re: James Bond - Quantum Of Solace every james bond game since EA got a hold of the license = pants
fingers crossed tho
...at least it looks like daniel craig..
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3rd July 2008, 6:29am
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#4 | | Captain Editor Moderator
Join Date: Jan 2005 Location: RFS Ravager
Posts: 16,153
| Re: James Bond - Quantum Of Solace
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4th July 2008, 5:51pm
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#5 | | Captain Editor Moderator
Join Date: Jan 2005 Location: RFS Ravager
Posts: 16,153
| Re: James Bond - Quantum Of Solace 1Up has a previewy thing up. Quote:
The level design allows Bond to be Bond without the need for special triggered events. For instance, sneaking through the penthouse of Casino Royale, Bond can manage the situation by using the environment--he can duck in a doorway or crouch behind a couch to avoid detection (without using artificial button presses, moves, or light meters). This sneaking around also shows off the new camera, which pulls out to a third-person view when Bond goes in cover. Not only does this allow for better situational awareness to help you plan your next move, it also shows off the amazingly life-like facial modeling of Craig that Treyarch has managed to pull off.
That built-in ability to be Bond, without having to think about it via a "Bond mode" or "Bond meter," also showed through when the bullets started flying. During a tremendous gunfight in a two-story ballroom, Bond targeted a couple of chandeliers and shot them from the ceiling to take out enemies. Of course, the shooting action looks pretty fantastic thanks to the COD4 engine. Even though it's capable of handling the large outdoor environments of a battlefield, the COD4 engine cranks out an impressive degree of detail in everything from the furniture to the architecture when used in the more confined locations of indoor settings. COD4's same fetishistic attention to gun detail is seen with Bond?s firearms as well. While it wasn't shown at this demo, Treyarch does plan to include one of COD4's key strengths in Quantum of Solace: online multiplayer.
| Sounds like it could be pretty good.
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