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Thread: But what if THE DEAD RISE?

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    Re: But what if THE DEAD RISE?

    Quote Originally Posted by The Trooper
    i'd personally let myself be bitten and become a zombie. zombie's aren't evil, they just dislike humans. they never fight amoungst themselves and seem happy just to wander around aimlessly, never harrassing any other zombies on their way. they only attack because they need to be fed. it seems such a peaceful lifestyle so that's my plan of action: become a zombie.
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    Re: But what if THE DEAD RISE?

    I'd go for a petrol station cos they have flat roofs for winging bricks off, solid glass and a supply of food and water. PLus they have a bog so the place won't get too stinking. Obviously some plan involving spraying the zombies with petrol and setting them on fire would have to be though of, as long as you avoid blowing the whole place to fuck. Not usre how you'd get the petrol up to the roof without getting mauled though. Maybe you'd have make forays to the pumps but that depends on the zombies not all surrounding the place like in dawn of the dead... a modified lawnmower would cause extreme zombie destruction but since it was done in braindead it's probaly not very practical, making swords, bats and guns the order of the day.

    i have to say, the experience would pobably begin with a thorough voiding of the bowels.
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    Re: But what if THE DEAD RISE?

    wessy library aint a bad idea but i reckon you'd be better going with wessy primary. its right on top of that big ass hill, like where they would have built a castle in the days of yore. A team of us could take supply runs to Al's shop if we ever ran out of shit.
    i say if the dead rise ill just get you there.

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    Re: But what if THE DEAD RISE?

    Check out George Romeros 'Dead Reckoning', dysfunctional people last longer.
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    Re: But what if THE DEAD RISE?

    do a resident evil. get a train.



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    Re: But what if THE DEAD RISE?

    I'd also have to have some brass knuckles as backup if my swords snapped, or got lost or something.

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    Re: But what if THE DEAD RISE?

    I think if it was super speedy 28 Days Later zombies we'd all be up shit creek unless we had guns, so I'd probably opt for my "last day on earth" plan and try and hide somewhere that will protect me for a few hours at least and take all the drugs know to man and go out in a hallucinegenic stupor. All welcome.

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    Re: But what if THE DEAD RISE?

    "Never compromise.

    Even in the face of armageddon, never compromise."

    - Rorschach
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    Re: But what if THE DEAD RISE?

    An island.

    Make sure it's big enough, clear it out of zombies, and you can even grow food or raise cattle.
    Sorted in the long run.
    You just lost The Game

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    Re: But what if THE DEAD RISE?

    Quote Originally Posted by Shannow
    Cah - chuk


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    ach at least it wouldn't hurt since i'd already be dead
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    Re: But what if THE DEAD RISE?

    How would you get to the island in the first place? yer a long way from any boats that you could use, and the boat might be infested with zombies...so you'd have to totally clear that out before lifting anchor, and the zombies would be costantly coming oin board...And who says zombies can't work boats?
    I suggest everybody uses my option.

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    Re: But what if THE DEAD RISE?

    I know of a few places to hole up

    As for transport - how about a bin lorry?
    Armoured, roomy... and has potential for zombie-mashing too, so long as we clean it out afterwards.

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    Re: But what if THE DEAD RISE?

    Shite acceleration and crap handling, they'd swarm all over the vehicle the first time you had to slow down to turn a corner.
    Mark E. McKeown: I will NOT be graceful, I will SHOW MY WORKING.
    Clear Air Turbulence: The best hardstyle money can buy.
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  14. #29
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    Re: But what if THE DEAD RISE?

    Quote Originally Posted by Zooropa
    An island.

    Make sure it's big enough, clear it out of zombies, and you can even grow food or raise cattle.
    Sorted in the long run.
    this is in theory a good plan, however, its dependant on a lot of critcal factors to make it work;

    can you pilot/navigate a ship? if not, can you be certain youll be able to find someone who will be able to?

    can you come u with a suitable island location?

    if island plan 1 fails, are you gonnna have enough fuel to to make it to tother suitable places to check their feasability?


    assuming communications are down,your not gonna have much in the way of info about the habitation/lack thereof of the island beforehand... if its overrun already, how far inland are you gonna have to travel before you find outand will you be able to get back to yuor boat in time?

    for me theres too much that can go wrong with this plan.

    though assuming i managed to get myself an ald refurbished castle, a couple of cows in the courtyard would be a fuckin boss idea if i could work out some low risk way of getting em in there.
    I am become death, the shatterer of worlds

    Everything you never wanted to know.

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    Re: But what if THE DEAD RISE?

    Quote Originally Posted by Dyno
    How would you get to the island in the first place? yer a long way from any boats that you could use, and the boat might be infested with zombies...so you'd have to totally clear that out before lifting anchor, and the zombies would be costantly coming oin board...And who says zombies can't work boats?
    I suggest everybody uses my option.
    Semantics.

    I'd head to the Kelvin, which is near mine. Sail down to Glasgow, and out onto the Clyde. Hook up with a bigger boat there.
    You just lost The Game

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