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Old 5th October 2007, 10:44am   #1
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Alterac Valley Changes for Patch 2.3

From WoWInsider via the US Forums:

Quote:
Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

More on the AV changes after the jump...

Warmasters:
  • Each team will start with 4.
  • Warmasters and Generals will be linked so pulling one will bring all of them.
  • Destroying a tower will still eliminate the appropriate Warmaster, but your team will no longer gain a Warmaster at the same time.
Towers and Graveyards:
  • It will now take 4 minutes instead of 5 to control Towers and Graveyards.
  • Honor for controlling Towers and Graveyards will be increased over what is awarded now.
  • You will only respawn in the starting tunnel if your team no longer controls any graveyards. Otherwise, you will respawn in a team-controlled graveyard, no matter where you die.
Bonus Honor:
  • Players will only receive Bonus Honor during the battle for killing the captain and destroying the towers.
  • At the end of the battle, Bonus Honor will be rewarded for a surviving captain, intact towers and victory.
Elite NPCs:
  • Stormpike and Frostwolf Holds will have fewer elite NPCs.
  • All of the Lieutenants and Commanders will be removed from AV altogether. Quote from Vaneck: They are currently in search of other battle opportunities.
Sounds good to me, but I'm not sure what it'll be like in practice. I normally play defense when I pvp with my Pally, and people seem to be woefully unaware of why you need to defend, so I can see the defense aspect of the game going tits up.

I also don't like the idea that you'll no longer be able to get premade and rush the opposing base without kiling the other elites.
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Old 5th October 2007, 1:58pm   #2
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Re: Alterac Valley Changes for Patch 2.3

So no honor for lieutenants?
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